UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part IIIReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…Nov 12, 2021Nov 12, 2021
UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part IIReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…Nov 11, 2021Nov 11, 2021
UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic— Part IReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…Nov 10, 2021Nov 10, 2021
Unity2D Devlog 21 — Never Miss Again!Lately, I’ve been on a rollercoaster ride of balancing and counterbalancing game mechanics. It has been a blast. Now that enemies can dodge…Jul 12, 2021Jul 12, 2021
Unity2D Devlog 20 — Dodge This, You Filthy CasualWith one exception, all enemies follow a linear vertical path. This movement makes it simple for the Player to shoot them down accurately…Jul 8, 2021Jul 8, 2021
Unity2D Devlog 19 — Beating Them To ItIn my last DevLog, I wrote about giving enemies the ability to destroy power-ups. I realized that the result might have been too powerful…Jul 7, 2021Jul 7, 2021
Unity2D Devlog 18 — Now You See It, Now You Don’tPowerUps can activate powerful weapons, be used to reload ammunition, and heal damage. The Player must take advantage of them to survive…Jul 6, 2021Jul 6, 2021
Published inGeek CultureUnity2D DevLog 17 — Check Your Rear-View MirrorRushing headlong into swarms of enemies is a fool’s errand. Guns blazing, you do your best to shoot down as many as possible. Inevitably…Jul 5, 2021Jul 5, 2021