Claudio Grassi·Jul 23, 2025Unity: Dynamic Asset Binding with Custom Attributes — Part 3, Rise of the MachinesBy now, you’ve probably read the previous two articles and are ready to take what you’ve learned and build something amazing on your own…
Claudio Grassi·Jul 22, 2025Unity: Dynamic Asset Binding with Custom Attributes — Part 2, Electric BoogalooIn Part 1, we built the foundation of a flexible asset binding system using custom C# attributes. We created a base attribute class…
Claudio Grassi·Jul 21, 2025Unity: Dynamic Asset Binding with Custom Attributes — Part 1That’s a mouthful, so let me explain:
Claudio Grassi·Nov 12, 2021UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part IIIReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…
Claudio Grassi·Nov 11, 2021UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part IIReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…
Claudio Grassi·Nov 10, 2021UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic— Part IReplicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial…
Claudio Grassi·Jul 12, 2021Unity2D Devlog 21 — Never Miss Again!Lately, I’ve been on a rollercoaster ride of balancing and counterbalancing game mechanics. It has been a blast. Now that enemies can dodge…
Claudio Grassi·Jul 8, 2021Unity2D Devlog 20 — Dodge This, You Filthy CasualWith one exception, all enemies follow a linear vertical path. This movement makes it simple for the Player to shoot them down accurately…
Claudio Grassi·Jul 7, 2021Unity2D Devlog 19 — Beating Them To ItIn my last DevLog, I wrote about giving enemies the ability to destroy power-ups. I realized that the result might have been too powerful…
Claudio Grassi·Jul 6, 2021Unity2D Devlog 18 — Now You See It, Now You Don’tPowerUps can activate powerful weapons, be used to reload ammunition, and heal damage. The Player must take advantage of them to survive…