UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic— Part I

Part 1 — First Blood

Replicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial application in your game engine of choice. The main idea of this exercise is to learn through observation and analysis. Although the term Replicanic may be made up (copyright pending), the idea it represents is a…

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Speeding up Postgres writing with Python multiprocessing

CE Plus Compliant Kali

Application migration: a step-by-step guide

Lifecycle management in PowerApps got upgraded!

All you need to know about line breaks

Dart Programming — Learning Operators.

I was fired and it’s the best thing that happened in my software engineer career

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Claudio Grassi

Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.

More from Medium

Camera plugin for Unity

Improving Upon Selection Highlighting in Our Game — Part 1

Flip Anything Moving— Version 2

How to fetch data from API in Unity