UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part II

Claudio Grassi
4 min readNov 11, 2021
Part 2- Electric Boogaloo

Replicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial application in your game engine of choice. The main idea of this exercise is to learn through observation and analysis. Although the term Replicanic may be made up (copyright pending), the idea it represents is a widely used technique for improving one’s skills. Go ahead, challenge yourself!

Last time, we began working on this project. Before moving forward, I want to recap both the objective of this exercise and where we are in its development.

Objective:

The objective is to replicate Steam’s collectible card display mechanics.

Darkest Dungeon — Copyright Red Hook Studios 2016

So Far:

Nice.

Let’s review what we have accomplished so far one more time:

  • They are activated when the cursor hovers over them, and they deactivate after the cursor moves away.

--

--

Claudio Grassi
Claudio Grassi

Written by Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.

No responses yet