UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part III

Claudio Grassi
6 min readNov 12, 2021
Part 3 — Die Hard with a Vengeance

Replicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial application in your game engine of choice. The main idea of this exercise is to learn through observation and analysis. Although the term Replicanic may be made up (copyright pending), the idea it represents is a widely used technique for improving one’s skills. Go ahead, challenge yourself!

After adjusting our project to fit Unity’s dynamic lighting system, we are ready to create our custom shader to complete the effect. Let’s take a final look at the objective and our progress.

Objective:

The objective is to replicate Steam’s collectible card display mechanics.

Darkest Dungeon — Copyright Red Hook Studios 2016

So Far:

Our progress from parts 1 and 2:

  • They are activated when the cursor hovers over them, and they deactivate after the cursor

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Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.