UNITY 3D REPLICANICS: Replicating Steam’s Collectible Card Display Mechanic — Part III

Claudio Grassi
6 min readNov 12, 2021
Part 3 — Die Hard with a Vengeance

Replicanic /ˈrɛplɪkanɪk/: A blend of replicate and mechanic. The term aims to define the act of duplicating mechanics from any commercial application in your game engine of choice. The main idea of this exercise is to learn through observation and analysis. Although the term Replicanic may be made up (copyright pending), the idea it represents…

Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.