Unity Game Development — Visualizing Player Damage

Claudio Grassi
5 min readApr 20, 2021

After getting my enemies to explode like juicy grapes, it’s time to work on the Player’s visuals. During the chaos of fast-paced action, the user might not be aware of having taken damage, so I want to provide them with some immediate visual cues to help them.

Objective:

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Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.