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Unity2D DevLog 01 — Adding a Main Menu

Claudio Grassi
3 min readMay 3, 2021

Progress has been quick, and I have gotten to a good point in testing my game’s mechanics. It’s time to start making this even better.
In the following articles, I will be documenting my progress as I bring this demo to completion. As before, I will be sprinkling these articles with tips and tricks to help you along on your game development journey.

The objective of the day:

Add the main menu scene to welcome players into the game.

Full disclosure, I spent a good while making the image for my main menu. After all, the main menu is the face of your game. This screen should both excite and intrigue your players. I’m not sure that I have succeeded in doing either of those things, but I did have fun making it. That is a win in and of itself.

How I went about it:

The first thing I did was create a new Scene in my project. You can read a bit more about Scene Management in my earlier article.

I renamed the new Scene: MainMenu.

After opening my new scene, I can begin to work by adding a Canvas. The Main Menu will…

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Claudio Grassi
Claudio Grassi

Written by Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.

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