Unity2D DevLog 05 — Replenishing Ammunition

Claudio Grassi
3 min readMay 7, 2021

I set up my player’s ammunition mechanic last time. The next step is to create an Ammunition PoweUp, that the player can collect. I want the player to choose when to fire more carefully. However, I don't want to deprive them of being able to do it all together. Enter a new PowerUp.

Objective:

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Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.