Unity2D Devlog 06 — Restoring Health

Another day, another power-up. Or, in this particular case, a health boost. At some point, if the player gets to live long enough, the waves of enemies will become very dense. Health loss will be inevitable, but I can help mitigate this issue with some healing power-ups.

Objective:

Create a power-up that will heal the player and reverse any visual elements of the…

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Claudio Grassi

Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.