Unity2D DevLog 14 — Randomizing Based on Rarity
3 min readJun 4, 2021
Not all items are created equal. Any game that uses a loot-drop system categorizes its items by rarity. At the moment, all of my power-ups and enemies have an equal chance of being created. I want to change this and create a Spawn System that relies on rarity.
Objective:
Create a system that takes rarity into account when spawning enemies and…