Unity2D DevLog 15 — Shields and Lasers

Enemies can shoot, and they can move in different ways. Now it's time to extend their life expectancy.


Create a new enemy that can take more than one hit.

How I went about it:

It is a simple idea that was just as simple to implement. Besides creating a new sprite for this enemy, I also had…



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Claudio Grassi

Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.