Unity2D DevLog 16 — Ramming Speed

Claudio Grassi
2 min readJun 8, 2021

As the player, you spend a lot of time avoiding collisions with your enemies. Dodging is made easy by the fact that enemies move predictably. But I want to throw a wrench into that scheme. Sometimes, trouble comes looking for you, and all you can do is face it head-on.

Objective:

Create an enemy that will attempt to ram the player.

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Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.