Unity2D DevLog 16 — Ramming Speed
2 min readJun 8, 2021
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As the player, you spend a lot of time avoiding collisions with your enemies. Dodging is made easy by the fact that enemies move predictably. But I want to throw a wrench into that scheme. Sometimes, trouble comes looking for you, and all you can do is face it head-on.
Objective:
Create an enemy that will attempt to ram the player.