Unity2D Devlog 20 — Dodge This, You Filthy Casual

Claudio Grassi
3 min readJul 8, 2021

With one exception, all enemies follow a linear vertical path. This movement makes it simple for the Player to shoot them down accurately. I want to introduce another level of difficulty.

Objective:

Allow enemies to dodge the Player’s attacks.

How I went about it:

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Claudio Grassi

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.