Unity2D Devlog 21 — Never Miss Again!

Lately, I’ve been on a rollercoaster ride of balancing and counterbalancing game mechanics. It has been a blast. Now that enemies can dodge the Player’s bullets, maybe it’s best to include a weapon they can’t avoid.

Objective:

Create a new weapon type for the Player: The Homing Missile.

How I went about it:

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Claudio Grassi

Claudio Grassi

104 Followers

Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.