Unity2D Devlog 21 — Never Miss Again!
3 min readJul 12, 2021
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Lately, I’ve been on a rollercoaster ride of balancing and counterbalancing game mechanics. It has been a blast. Now that enemies can dodge the Player’s bullets, maybe it’s best to include a weapon they can’t avoid.
Objective:
Create a new weapon type for the Player: The Homing Missile.