Unity3D Basics — Animating Sprites
It goes without saying that animations can breathe life into your games. In Unity, the process of animating sprites is reasonably simple and straightforward. This process does not require any coding for the time being.
Previously, we used the Sprite Editor to slice our sprite sheets into individual images. In your Assets, the sprite sheet should now contain all of its slices.
Each of these slices will constitute one frame of animation. To begin animating, we must first open the Animation window.
To organize my workspace, I like to dock the Animation tab in the Game window. Having the Animation tab below my Scene view allows me to work on animations while previewing them simultaneously.
I will begin by animating my tank’s tracks.