Unity3D Basics — Driving Head-First into Collisions

Previously we discussed the basics of Unity’s physics engine. Now we will take a quick look at collisions.

Collisions are the events that happen in Unity when two or more objects in the scene that are equipped with Colliders and Rigid Bodies come into contact or overlap in space.

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Claudio Grassi

Claudio Grassi

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Experienced digital artist, Unity game developer & coder with a knack for problem solving and a passion for video games.